Summary array of characteristics and actions of each unit
Version of June the 1th, 2005
First value is the initial value of the unit, the second is the maximum value of the unit after training : init / max.
Units |
Level |
Cost |
Life |
Moving |
Attack or bombing |
Sight |
Camouflage |
Units |
Seek / Observe ** |
Fortification holding
|
Weight |
Second action |
||||||||||||||
AP * |
Fatigue |
Armament |
Bonus |
Random factor |
AP |
Fatigue |
Accuracy |
Range |
Structural damage |
Optimum attack at |
AP |
Fatigue |
XP |
AP |
fatigue |
quality |
range |
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COMMANDER |
||||||||||||||||||||||||||
Commander |
0 |
– |
150 / 200 |
8 / 6 |
1 |
50 / 200 |
– |
10 % |
5 |
2 |
90% |
10 / 30 |
10 |
Near |
10 / 30 |
0 / 15 |
Commander |
– |
– |
– |
yes |
2 |
– |
– |
– |
– |
INFANTRY |
||||||||||||||||||||||||||
Foot Soldier |
2 |
60 |
100 / 120 |
9 / 6 |
1 |
40 / 80 |
Cavalry x2 |
20 % |
5 |
2 |
90% |
0 / 10 |
5 |
Near |
10 / 20 |
5 / 20 |
Foot Soldier |
5 |
1 |
– |
yes |
1 |
– |
– |
– |
– |
Marines |
10 |
80 |
100 / 150 |
9 / 6 |
1 |
50 / 100 |
Infantry x3 |
20 % |
5 |
2 |
90% |
0 / 10 |
5 |
Near |
10 / 25 |
10 / 25 |
Marines |
5 |
1 |
– |
yes |
1 |
– |
– |
– |
– |
Warrior |
20 |
100 |
100 / 150 |
9 / 6 |
1 |
80 / 120 |
Cavalry x2 |
20 % |
5 |
2 |
86.3% |
0 / 10 |
8 |
Near |
10 / 20 |
12 / 27 |
Warrior |
5 |
1 |
– |
yes |
1 |
– |
– |
– |
– |
Commando |
27 |
110 |
120 / 160 |
7 / 5 |
1 |
100 / 150 |
– |
20 % |
5 |
2 |
86.3% |
0 / 10 |
8 |
Near |
10 / 25 |
12 / 30 |
Commando |
5 |
1 |
– |
yes |
1 |
– |
– |
– |
– |
Veteran |
35 |
130 |
150 / 200 |
9 / 6 |
1 |
120 / 170 |
– |
20 % |
5 |
2 |
81.8% |
0 / 15 |
10 |
Near |
15 / 33 |
12 / 28 |
Veteran |
5 |
1 |
– |
yes |
1 |
– |
– |
– |
– |
Kamikaze |
50 |
400 |
30 / 50 |
2 / 2 |
10 |
200 / 200 |
– |
20 % |
5 |
10 |
160% |
0 / 0 |
30 |
Near |
10 / 10 |
0 / 0 |
Kamikaze |
8 |
5 |
– |
no |
2 |
– |
– |
– |
– |
DYNAMITER |
|
Dynamit structures | ||||||||||||||||||||||||
Dynamiter |
15 |
90 |
100 / 150 |
9 / 6 |
1 |
50 / 80 |
Artillery x4 |
20 % |
5 |
2 |
96% |
0 / 10 |
5 |
Near |
10 / 20 |
12 / 25 |
Dynamiter |
– |
– |
– |
yes |
2 |
8 |
3 |
40 / 70 |
10 / 15 |
SCOUT |
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Moto |
5 |
80 |
60 / 100 |
4 / 2 |
1 |
20 / 30 |
Scout x10 |
20 % |
7 |
4 |
73.3% |
10 / 20 |
5 |
Half-distance |
15 / 38 |
0 / 10 |
Moto |
15 |
5 |
– |
no |
2 |
– |
– |
– |
– |
Observer |
10 |
80 |
90 / 120 |
8 / 6 |
1 |
10 / 20 |
Scout x10 |
20 % |
8 |
4 |
80% |
10 / 20 |
5 |
Half-distance |
25 / 48 |
0 / 15 |
Observer |
15 |
3 |
– |
no |
1 |
– |
– |
– |
– |
Sniper |
20 |
150 |
60 / 80 |
9 / 7 |
1 |
20 / 55 |
Commander x6 |
20 % |
8 |
5 |
135.5% |
30 / 46 |
2 |
Half-distance |
10 / 18 |
20 / 40 |
Sniper |
10 |
5 |
– |
no |
1 |
– |
– |
– |
– |
Units |
Level |
Cost |
Life |
Moving |
Attack or bombing |
Sight |
Camouflage |
Units |
Seek / Observe ** |
Fortification holding
|
Weight |
Second action |
||||||||||||||
AP * |
Fatigue |
Armament |
Bonus |
Random factor |
AP |
Fatigue |
Accuracy |
Range |
Structural damage |
Optimum attack at |
AP |
Fatigue |
XP |
AP |
fatigue |
quality |
range |
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ARTILLERY |
||||||||||||||||||||||||||
Mortar |
10 |
90 |
70 / 100 |
9 / 6 |
2 |
10 / 25 |
– |
50 % |
5 |
3 |
84% |
20 / 40 |
25 |
Far |
10 / 20 |
0 / 10 |
Mortar |
– |
– |
– |
yes |
3 |
– |
– |
– |
– |
Howitzer |
20 |
130 |
70 / 120 |
10 / 8 |
2 |
15 / 30 |
– |
50 % |
6 |
4 |
80% |
30 / 50 |
32 |
Far |
10 / 20 |
0 / 10 |
Howitzer |
– |
– |
– |
yes |
7 |
– |
– |
– |
– |
Cannon |
30 |
180 |
80 / 150 |
11 / 8 |
3 |
20 / 35 |
– |
50 % |
7 |
4 |
77.1% |
35 / 55 |
38 |
Far |
10 / 20 |
0 / 10 |
Cannon |
– |
– |
– |
no |
8 |
– |
– |
– |
– |
Thick Berta |
40 |
200 |
70 / 120 |
12 / 10 |
4 |
25 / 40 |
– |
50 % |
10 |
5 |
75% |
45 / 70 |
45 |
Far |
10 / 20 |
0 / 0 |
Thick Berta |
– |
– |
– |
no |
9 |
– |
– |
– |
– |
CAVALRY |
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Jeep |
2 |
100 |
90 / 120 |
6 / 3 |
2 |
30 / 60 |
Infantry x3 |
20 % |
5 |
2 |
80% |
10 / 19 |
10 |
Half-distance |
10 / 35 |
0 / 12 |
Jeep |
– |
– |
– |
no |
3 |
– |
– |
– |
– |
LAV |
5 |
120 |
120 / 150 |
6 / 4 |
2 |
40 / 65 |
Artillery x5 |
20 % |
5 |
2 |
75.4% |
15 / 40 |
13 |
Half-distance |
10 / 35 |
0 / 12 |
LAV |
– |
– |
– |
yes |
5 |
– |
– |
– |
– |
AMX |
10 |
130 |
120 / 150 |
7 / 5 |
2 |
50 / 80 |
Infantry x3 |
20 % |
5 |
3 |
75% |
10 / 28 |
18 |
Half-distance |
15 / 35 |
0 / 12 |
AMX |
– |
– |
– |
no |
6 |
– |
– |
– |
– |
Challenger |
20 |
150 |
120 / 150 |
7 / 5 |
2 |
70 / 120 |
Cavalry x2 |
20 % |
5 |
3 |
80.7% |
15 / 28 |
23 |
Half-distance |
15 / 30 |
0 / 12 |
Challenger |
– |
– |
– |
yes |
7 |
– |
– |
– |
– |
Leclerc |
30 |
180 |
130 / 160 |
8 / 5 |
2 |
100 / 200 |
– |
20 % |
6 |
3 |
80% |
25 / 40 |
27 |
Half-distance |
20 / 35 |
0 / 10 |
Leclerc |
– |
– |
– |
yes |
8 |
– |
– |
– |
– |
Fortress |
40 |
200 |
160 / 250 |
8 / 5 |
3 |
150 / 250 |
– |
20 % |
6 |
3 |
80% |
25 / 40 |
30 |
Half-distance |
20 / 30 |
0 / 10 |
Fortress |
– |
– |
– |
yes |
9 |
– |
– |
– |
– |
LES UNITES DE COMMUNICATION, DE SOIN, D’INTENDANCE ET DE LOGISTIQUE |
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Units |
Level |
Cost |
Life |
Moving |
Attack or bombing |
Sight |
Camouflage |
Units |
– |
Fortification holding
|
Weight |
Cure |
||||||||||||||
AP * |
Fatigue |
|
|
|
|
|
|
|
|
|
– |
– |
– |
AP |
fatigue |
Bonus life |
Cure range |
|||||||||
HQ |
– |
– |
300 / 300 |
40 / 40 |
0 |
– |
– |
– % |
– |
– |
– |
– |
– |
– |
30 / 30 |
0 / 0 |
HQ |
– |
– |
– |
yes |
255 |
10 |
0 |
40 / 40 |
0 / 0 |
Medic |
10 |
100 |
50 / 100 |
9 / 6 |
2 |
– |
– |
– % |
– |
– |
– |
– |
– |
– |
10 / 20 |
0 / 10 |
Medic |
– |
– |
– |
no |
1 |
10 |
2 |
15 / 25 |
0 / 15 |
Camp |
10 |
500 |
100 / 250 |
30 / 16 |
5 |
– |
– |
– % |
– |
– |
– |
– |
– |
– |
5 / 30 |
0 / 10 |
Camp |
– |
– |
– |
yes |
11 |
10 |
3 |
20 / 40 |
0 / 0 |
Units |
Level |
Cost |
Life |
Moving |
Attack or bombing |
Sight |
Camouflage |
Units |
– |
Fortification holding
|
Weight |
Road / Bridge / Fortification |
||||||||||||||
AP * |
Fatigue |
|
|
|
|
|
|
|
|
|
– |
– |
– |
AP |
fatigue |
quality |
range |
|||||||||
Engineer |
5 |
90 |
80 / 130 |
8 / 6 |
1 |
– |
– |
– % |
– |
– |
– |
– |
– |
– |
10 / 30 |
0 / 10 |
Engineer |
– |
– |
– |
no |
2 |
5/15 |
2 |
25 / 40 |
– |
Units |
Level |
Cost |
Life |
Moving |
Attack or bombing |
Sight |
Camouflage |
Units |
– |
Fortification holding
|
Weight |
Transmission / reading |
||||||||||||||
AP * |
Fatigue |
|
|
|
|
|
|
|
|
|
– |
– |
– |
AP |
fatigue |
Transmission range |
Reading range |
|||||||||
Radio |
0 |
100 |
50 / 100 |
9 / 8 |
3 |
– |
– |
– % |
– |
– |
– |
– |
– |
– |
0 / 20 |
0 / 20 |
Radio |
– |
– |
– |
no |
1 |
10 / 10 |
2 / 1 |
30 / 200 |
30 / 200 |
TRANSPORT VEHICLES |
||||||||||||||||||||||||||
Units |
Level |
Cost |
Life |
Moving |
Attack or bombing |
Sight |
Camouflage |
Units |
Disembark |
Fortification holding
|
Weight |
Capacity |
||||||||||||||
AP * |
Fatigue |
|
|
|
|
|
|
|
|
|
AP |
Fatigue |
XP |
MLA |
MUW |
UMAX |
Armor |
|||||||||
VBCI |
15 |
200 |
80 / 100 |
7 / 3 |
2 / 5 |
– |
– |
– % |
– |
– |
– |
– |
– |
– |
5 / 20 |
0 / 12 |
VBCI |
6 |
3 |
– |
no |
5 |
7 |
2 |
5 |
40 |
M25 DRAGON |
10 |
150 |
80 / 100 |
8 / 4 |
2 / 5 |
– |
– |
– % |
– |
– |
– |
– |
– |
– |
5 / 20 |
0 / 10 |
M25 DRAGON |
6 |
3 |
– |
no |
12 |
20 |
11 |
3 |
0 |
* : The indicated value corresponds to AP moving cost in a classic field. On road, units move two time faster (upper rounded)! The engineerand infantry are moving two time slower in rivers !
** : Infantry “seek” and Scouts “observe”.
*** : Cured HP is divided by two if enemy stands on the same place with the cured unit!
**** : Transport vehicles are gaining fatigue much faster when they move with units inside!