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|
Summary array of characteristics and actions of each unit Version of June the 1th, 2005 |
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|
Units |
Level |
Cost |
Life |
Moving |
Attack or bombing |
Sight |
Camouflage |
Units |
Seek / Observe ** |
Fortification holding
|
Weight |
Second action |
||||||||||||||
|
AP * |
Fatigue |
Armament |
Bonus |
Random factor |
AP |
Fatigue |
Accuracy |
Range |
Structural damage |
Optimum attack at |
AP |
Fatigue |
XP |
AP |
fatigue |
quality |
range |
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|
COMMANDER |
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|
Commander |
0 |
- |
150 / 300 |
8 / 6 |
1 |
50 / 200 |
- |
10 % |
5 |
2 |
90% |
10 / 30 |
10 |
Near |
10 / 30 |
0 / 15 |
Commander |
- |
- |
- |
yes |
2 |
- |
- |
- |
- |
|
INFANTRY |
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|
Foot Soldier |
2 |
60 |
100 / 120 |
9 / 6 |
1 |
40 / 80 |
Cavalry x2 |
20 % |
5 |
2 |
90% |
0 / 10 |
5 |
Near |
10 / 20 |
5 / 20 |
Foot Soldier |
5 |
1 |
- |
yes |
1 |
- |
- |
- |
- |
|
Marines |
10 |
80 |
100 / 150 |
9 / 6 |
1 |
70 / 100 |
Infantry x2 |
20 % |
5 |
2 |
86% |
0 / 10 |
5 |
Near |
10 / 20 |
10 / 25 |
Marines |
5 |
1 |
- |
yes |
1 |
- |
- |
- |
- |
|
Warrior |
20 |
100 |
100 / 150 |
9 / 6 |
1 |
80 / 120 |
Cavalry x2 |
20 % |
5 |
2 |
86.3% |
0 / 10 |
8 |
Near |
10 / 20 |
12 / 27 |
Warrior |
5 |
1 |
- |
yes |
1 |
- |
- |
- |
- |
|
Commando |
27 |
110 |
120 / 160 |
7 / 5 |
1 |
100 / 150 |
- |
20 % |
5 |
2 |
86.3% |
0 / 10 |
8 |
Near |
10 / 25 |
12 / 30 |
Commando |
5 |
1 |
- |
yes |
1 |
- |
- |
- |
- |
|
Veteran |
35 |
130 |
150 / 200 |
9 / 6 |
1 |
120 / 200 |
- |
20 % |
5 |
2 |
86% |
0 / 15 |
10 |
Near |
15 / 33 |
12 / 28 |
Veteran |
5 |
1 |
- |
yes |
1 |
- |
- |
- |
- |
|
Kamikaze |
50 |
400 |
30 / 50 |
2 / 2 |
10 |
200 / 200 |
- |
50 % |
5 |
10 |
160% |
0 / 0 |
30 |
Near |
10 / 10 |
0 / 0 |
Kamikaze |
8 |
5 |
- |
no |
2 |
- |
- |
- |
- |
DYNAMITER |
|
Dynamit structures |
|
Dynamiter |
15 |
90 |
100 / 150 |
9 / 6 |
1 |
50 / 80 |
Artillery x5 |
20 % |
5 |
2 |
96% |
0 / 10 |
5 |
Near |
10 / 20 |
12 / 25 |
Dynamiter |
- |
- |
- |
yes |
2 |
8 |
3 |
40 / 70 |
10 / 15 |
|
SCOUT |
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|
Moto |
5 |
80 |
60 / 100 |
4 / 2 |
1 |
20 / 30 |
Scout x10 |
20 % |
7 |
4 |
73.3% |
10 / 20 |
5 |
Half-distance |
15 / 38 |
0 / 10 |
Moto |
15 |
5 |
- |
no |
2 |
- |
- |
- |
- |
|
Observer |
10 |
80 |
90 / 120 |
8 / 6 |
1 |
10 / 20 |
Scout x10 |
20 % |
8 |
4 |
80% |
10 / 20 |
5 |
Half-distance |
25 / 48 |
0 / 15 |
Observer |
15 |
3 |
- |
no |
1 |
- |
- |
- |
- |
|
Sniper |
20 |
150 |
60 / 80 |
9 / 7 |
1 |
20 / 55 |
Commander x6 |
20 % |
8 |
5 |
135.5% |
28 / 49 |
2 |
Half-distance |
10 / 18 |
20 / 40 |
Sniper |
10 |
5 |
- |
no |
1 |
- |
- |
- |
- |
|
Units |
Level |
Cost |
Life |
Moving |
Attack or bombing |
Sight |
Camouflage |
Units |
Seek / Observe ** |
Fortification holding
|
Weight |
Second action |
||||||||||||||
|
AP * |
Fatigue |
Armament |
Bonus |
Random factor |
AP |
Fatigue |
Accuracy |
Range |
Structural damage |
Optimum attack at |
AP |
Fatigue |
XP |
AP |
fatigue |
quality |
range |
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|
ARTILLERY |
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|
Mortar |
10 |
90 |
70 / 100 |
9 / 6 |
2 |
10 / 25 |
- |
50 % |
5 |
3 |
84% |
20 / 40 |
25 |
Far |
10 / 20 |
0 / 10 |
Mortar |
- |
- |
- |
yes |
3 |
- |
- |
- |
- |
|
Howitzer |
20 |
130 |
70 / 120 |
10 / 8 |
2 |
15 / 30 |
- |
50 % |
6 |
4 |
80% |
30 / 50 |
32 |
Far |
10 / 20 |
0 / 10 |
Howitzer |
- |
- |
- |
yes |
5 |
- |
- |
- |
- |
|
Cannon |
30 |
180 |
80 / 150 |
11 / 8 |
3 |
20 / 35 |
- |
50 % |
7 |
4 |
77.1% |
35 / 55 |
38 |
Far |
10 / 20 |
0 / 10 |
Cannon |
- |
- |
- |
no |
7 |
- |
- |
- |
- |
|
Thick Berta |
40 |
200 |
70 / 120 |
12 / 10 |
4 |
25 / 40 |
- |
50 % |
10 |
5 |
75% |
45 / 70 |
45 |
Far |
10 / 20 |
0 / 0 |
Thick Berta |
- |
- |
- |
no |
9 |
- |
- |
- |
- |
|
CAVALRY |
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|
Jeep |
2 |
100 |
90 / 120 |
6 / 3 |
2 |
50 / 100 |
Infantry x2 |
20 % |
5 |
2 |
80% |
10 / 19 |
10 |
Half-distance |
10 / 35 |
0 / 12 |
Jeep |
- |
- |
- |
no |
3 |
- |
- |
- |
- |
|
LAV |
5 |
120 |
120 / 150 |
7 / 5 |
1 |
60 / 120 |
Artillery x2 |
20 % |
5 |
2 |
80% |
10 / 30 |
13 |
Half-distance |
10 / 30 |
0 / 12 |
LAV |
- |
- |
- |
yes |
5 |
- |
- |
- |
- |
|
AMX |
10 |
130 |
120 / 150 |
7 / 4 |
1 |
70 / 120 |
Infantry x2 |
20 % |
5 |
3 |
76.7% |
10 / 28 |
18 |
Half-distance |
10 / 30 |
0 / 12 |
AMX |
- |
- |
- |
no |
6 |
- |
- |
- |
- |
|
Challenger |
20 |
150 |
120 / 150 |
7 / 5 |
2 |
70 / 120 |
Cavalry x2 |
20 % |
6 |
3 |
78.7% |
15 / 28 |
23 |
Half-distance |
15 / 30 |
0 / 12 |
Challenger |
- |
- |
- |
yes |
7 |
- |
- |
- |
- |
|
Leclerc |
30 |
180 |
130 / 160 |
8 / 5 |
2 |
100 / 200 |
- |
20 % |
6 |
3 |
80% |
25 / 40 |
27 |
Half-distance |
20 / 35 |
0 / 10 |
Leclerc |
- |
- |
- |
yes |
8 |
- |
- |
- |
- |
|
Fortress |
40 |
200 |
160 / 220 |
8 / 5 |
3 |
150 / 250 |
- |
20 % |
6 |
4 |
76% |
25 / 40 |
30 |
Half-distance |
20 / 30 |
0 / 10 |
Fortress |
- |
- |
- |
yes |
9 |
- |
- |
- |
- |
|
LES UNITES DE COMMUNICATION, DE SOIN, D'INTENDANCE ET DE LOGISTIQUE |
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|
Units |
Level |
Cost |
Life |
Moving |
Attack or bombing |
Sight |
Camouflage |
Units |
- |
Fortification holding
|
Weight |
Cure |
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|
AP * |
Fatigue |
|
|
|
|
|
|
|
|
|
- |
- |
- |
AP |
fatigue |
Bonus life |
Cure range |
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|
HQ |
- |
- |
300 / 300 |
40 / 40 |
0 |
- |
- |
- % |
- |
- |
- |
- |
- |
- |
30 / 30 |
0 / 0 |
HQ |
- |
- |
- |
yes |
255 |
10 |
0 |
40 / 40 |
0 / 0 |
|
Medic |
10 |
100 |
50 / 100 |
9 / 6 |
2 |
- |
- |
- % |
- |
- |
- |
- |
- |
- |
10 / 20 |
0 / 10 |
Medic |
- |
- |
- |
no |
1 |
10 |
2 |
15 / 25 |
0 / 15 |
|
Camp |
10 |
500 |
100 / 250 |
30 / 16 |
5 |
- |
- |
- % |
- |
- |
- |
- |
- |
- |
5 / 30 |
0 / 10 |
Camp |
- |
- |
- |
yes |
11 |
10 |
3 |
20 / 40 |
0 / 0 |
|
Units |
Level |
Cost |
Life |
Moving |
Attack or bombing |
Sight |
Camouflage |
Units |
- |
Fortification holding
|
Weight |
Road / Bridge / Fortification |
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|
AP * |
Fatigue |
|
|
|
|
|
|
|
|
|
- |
- |
- |
AP |
fatigue |
quality |
range |
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|
Engineer |
5 |
90 |
80 / 130 |
8 / 6 |
1 |
- |
- |
- % |
- |
- |
- |
- |
- |
- |
10 / 30 |
0 / 10 |
Engineer |
- |
- |
- |
no |
2 |
5/15 |
2 |
25 / 40 |
- |
|
Units |
Level |
Cost |
Life |
Moving |
Attack or bombing |
Sight |
Camouflage |
Units |
- |
Fortification holding
|
Weight |
Transmission / reading |
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|
AP * |
Fatigue |
|
|
|
|
|
|
|
|
|
- |
- |
- |
AP |
fatigue |
Transmission range |
Reading range |
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|
Radio |
0 |
100 |
50 / 100 |
9 / 8 |
3 |
- |
- |
- % |
- |
- |
- |
- |
- |
- |
0 / 20 |
0 / 20 |
Radio |
- |
- |
- |
no |
1 |
10 / 10 |
2 / 1 |
30 / 200 |
40 / 70 |
|
TRANSPORT VEHICLES |
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|
Units |
Level |
Cost |
Life |
Moving |
Attack or bombing |
Sight |
Camouflage |
Units |
Disembark |
Fortification holding
|
Weight |
Capacity |
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|
AP * |
Fatigue |
|
|
|
|
|
|
|
|
|
AP |
Fatigue |
XP |
MLA |
MUW |
UMAX |
Armor |
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|
VBCI |
15 |
200 |
80 / 100 |
7 / 3 |
2 / 5 |
- |
- |
- % |
- |
- |
- |
- |
- |
- |
5 / 20 |
0 / 12 |
VBCI |
6 |
3 |
- |
no |
5 |
7 |
2 |
5 |
40 |
|
M25 DRAGON |
10 |
150 |
80 / 100 |
8 / 4 |
2 / 5 |
- |
- |
- % |
- |
- |
- |
- |
- |
- |
5 / 20 |
0 / 10 |
M25 DRAGON |
6 |
3 |
- |
no |
12 |
20 |
11 |
3 |
0 |
* : The indicated value corresponds to AP moving cost in a classic field.
On road, units move two time faster (upper rounded)!
The engineerand infantry are moving two time slower in rivers !
** : Infantry "seek" and Scouts "observe".
*** : Cured HP is divided by two if enemy stands on the same place with the cured unit!
**** : Transport vehicles are gaining fatigue much faster when they move with units inside!