This game is dedicated to Xavier Lebris (1980~2004)
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nouvelle news

War Symmetry: Friday September 3rd

First of all: READ THIS SCENARIO VERY CAREFULLY

As you may noticed we already had this kinda map (It was called "Insanity"). It was a test for WW3 map, but WW3 map is hardly gonna happen with this much players.
I did not forgot to make it, but I lack players for WW3 and players lack motivation. We will wait some time for that map to happen.
Until then we will do one more of that crazy map to experiment with this type of scenario.

Some wise elder once said:
A cool head that knows what to do under pressure, and it isn't corrupted by fancy money making, XP taking trends.

Entire region is divided in 29 sectors. Very important sectors.

Read "special features" for detailed instructions.

Game starts Friday Morning.

PRIMARY OBJECTIVE :
Kill HQ
Control 24 Sectors for 24 hours (next satellite pass)
No balloons

SECONDARY OBJECTIVE :

SPECIFICATION OF MISSION :
HQs have 300HP
No ballons
Weather -3 to +6

SPECIAL FEATURES  :
Sectors are separated with red line!
Red lines are considered as neutral territory
Every 24 hours surveillance satellite will make a pass over entire terrain and make a scan (no picture).
You will be able to capture sector under your control. Meaning, if only friendly units are present in sector during satellite pass, it is considered as captured. (have in mind that neutral territory is not considered as sector)
You will gain reinforcement for every captured sector.
- For center You will get 5+5 Vets and Fortress
- For middle ring you will gain 5 artillery
- For outer ring you will gain 5 cavalry
Special helicopter will land reinforcement under generals control in the middle of newly captured sector to protect it. (+/- 1 cell)
Enemy army of course has ability to retake it (clean it up and capture it) and gain reinforcement on that sector.

For every 5 sectors army controls will gain +100HP on their HQ
(example: if you control 15 sectors your HQ will he 300+3x100=600HP)

Satellite (me smile ) has a lot of work and it is unable to take picture and surveillance on precise time every day. It should happen every day in the morning, before 1200 CET. But do not depend/count on it to make some rush at same time you have captured some sector, it won't be same time almost ever.
When satellite makes scan, it will be posted on forum of how much sectors each color control every day.
But when you see new scanning post you can be sure that reinforcement arrived and HQ HP is modified accordingly.


Please read generals orders/restrictions also , it is not affecting players too much but You will understand "the deal" more clearly.


GENERALS ORDERS/RESTRICTIONS  :
- Generals have 2 Observers, 2 eng , 1 radio and reinforcement
- Generals are forbidden to have/give/take/buy/sell/unstock/stock/disband/smuggle/get birth/anything you can think of more units that they are given.
- Generals are forbidden also to give/take/use/invest/counterfeit/steal money, or do anything with it.
- All generals units are deleted on end of the map (no stealing prisoning etc.)
- Generals are forbidden to embark
- All forbidden rules results with punishment (punishment is deletion of 2 sectors reinforcement - enemy general will decide of which sectors)
- Reinforcement of generals are forbidden to make any move outside of their sector, they are even forbidden to go into neutral zone..... Punishment - deletion of 2 sectors - enemy general decides which ones
- When general dies his units make forbidden move and are outside of their restricted territory - following previous rule - all sectors defense are deleted
- Illegal move is made when unit is marked by players or by admin. Meaning, when you see enemy reinforcement outside of his domain you must mark it, you must make it visible in observations as evidence and then report it to admin (shoot it, bomb it or anything that proves in observations that reinforcement is outside of his sector)
- Generals will be carefully briefed and in constant contact with IF
- Additional info: generals will be able to have more than 15 units
                          all reinforcement will be deleted after map (no capture/prison or any)
Please players, this is very complicated, and feel free to ask me anything that is not clear here.

When You understand rules they are quite easy, but do not be afraid to ask anything that is not clear.
This is second live test for WW3 scenario map. I must see if this works.

Order of things:
- If all reinforcement dies in the sector and if sector is still yours, no additional reinforcement gained.
- If sector becomes invaded by enemy (on satellite scan) it is still yours as long as it has reinforcement or your units in it.
- If sector does not have reinforcement on it nor units but it is still yours, when enemy pass trough it (on scan time) it becomes enemies sector and he gains his reinforcement

http://usera.ImageCave.com/Oscillator/m152%20(1600x1200).JPG

Posted by administrator on 2010-09-02 10:10:43 | Comments

nouvelle news

Thursday August 12th: Vacation

Admin went on vacation for one map.
No generals, just nice and sunny weather all day long

PRIMARY OBJECTIVE :
Kill HQ
No balloons

SECONDARY OBJECTIVE :
none

SPECIFICATION OF MISSION :
HQs have 500HP
No ballons
Weather -1 to +7

SPECIAL FEATURES  :
None

GENERALS ORDERS/RESTRICTIONS  :

Posted by administrator on 2010-08-12 22:33:39 | Comments

nouvelle news

Thursday July 22nd: Quick

Dark!

Observe?

Radio?

What brings tomorrow?! Day after tomorrow?!

Remains to be seen....

Stay alert

PRIMARY OBJECTIVE :
Kill HQ

SECONDARY OBJECTIVE :
None

SPECIFICATION OF MISSION :
HQ is 400HP
Weather -3 to +6

SPECIAL FEATURES  :
Will be given later

GENERALS ORDERS/RESTRICTIONS  :
Generals have 5 fortress, 1 eng, radio, 2 observers
Generals are forbidden to have/give/take/buy/sell/unstock/stock/smuggle/birth/anything you can think of more units that they are given on start in active squad.
Generals are forbidden also to give/take/use/invest/counterfeit/steal money, or do anything with it.
All generals units are deleted on end of the map (no stealing prisoning etc.)

Posted by administrator on 2010-07-22 23:52:12 | Comments

nouvelle news

Saturday July 3rd: Beach

A little sand, a little more sand, and of course, the sand.... sun... girls, deserters.

Enjoy.


PRIMARY OBJECTIVE :
Kill HQ

SECONDARY OBJECTIVE :
None

SPECIFICATION OF MISSION :
HQ is 400HP
Weather -3 to +6

SPECIAL FEATURES  :


GENERALS ORDERS/RESTRICTIONS  :
Generals have 5 fortress, 1 eng, radio, 2 observers
Generals are forbidden to have/give/take/buy/sell/unstock/stock/smuggle/birth/anything you can think of more units that they are given on start in active squad.
Generals are forbidden also to give/take/use/invest/counterfeit/steal money, or do anything with it.
All generals units are deleted on end of the map (no stealing prisoning etc.)

For any question feel free to ask.

Posted by administrator on 2010-07-03 19:13:28 | Comments

nouvelle news

Monday June 14th :Planet

High command had a meeting in one train that is traveling straight to IF capital HQ. They were thinking of new ways to make armies life even more nasty….
But all they come to is: „Lets throw them on this small terrain and modify it so it resembles a planet, why not!“
And they saw it is good smile.
So here you have it.
Enjoy.

PRIMARY OBJECTIVE :
Kill HQ
No balloons

SECONDARY OBJECTIVE :
none

SPECIFICATION OF MISSION :
HQs have 400HP
No ballons
Weather -3 to +6

SPECIAL FEATURES  :
None

GENERALS ORDERS/RESTRICTIONS  :
Standard general rules and restrictions… I'll inform them when time comes.

http://www.hemit.fr/as_scenarios/map12r.jpg

Posted by administrator on 2010-06-14 22:54:30 | Comments

nouvelle news

Tuesday May 11th: Global chill

Now something slower.
Scientist intelligence warned us that those zillion old swamps are in danger not from global warming but from global chill in very recent future so keep an eye on that.
I won't bother you too much on this map because You all were brave enough to play last pretty complicated scenario.

Enjoy.


PRIMARY OBJECTIVE :
Kill HQ

SECONDARY OBJECTIVE :
None

SPECIFICATION OF MISSION :
HQ is 400HP
Weather -3 to +6

SPECIAL FEATURES  :
As you noticed you have no map for this map. For a reason.
At Sunday 16th you will get snapshot of terrain (no units)
Also on sunday there will be huge snow storm that will cover all swamps so be ready for you know what.

GENERALS ORDERS/RESTRICTIONS  :
-Generals have; 1 radio, 5 Fortress
-All units besides that are illegal for generals
-Generals are forbidden to embark, to have more units than they already have, no giving money , units to or from general. Punishment is death as usual smile .
-If general dies he doesn't relog

For any question feel free to ask.

btw. for BOM members, don't forget to vote on last maps general preformance, also on new general list, and of course for Haedeez ideas. You have 'till end of the map to do that.

Posted by administrator on 2010-05-11 14:01:01 | Comments

nouvelle news

Sunday April 18th: Insanity

First of all: READ THIS SCENARIO VERY CAREFULLY

Now, the story behind this is very sick.
The IF is trying to make new way or making war.
They managed to buy huge part in south part of New World Order continent.
They made some sort of terraforming to meet their  standards for high tech military experiments.
This live test asks for very cool head and fantastic coordination, which IF believes they created with Brotherhood of Mercenaries.
A cool head that knows what to do under pressure, and it isn't corrupted by fancy money making, XP taking trends.

Entire region is divided in 25 sectors. Very important sectors.
Those sectors are so important that they will be protected by massive tank support to whoever controls them.
Read "special features" for detailed instructions.

Game starts around noon.
Scenario starts on Friday 23rd, when first satellite picture and reinforcement will be made

PRIMARY OBJECTIVE :
Kill HQ
No balloons

SECONDARY OBJECTIVE :

SPECIFICATION OF MISSION :
HQs have 300HP
No ballons
Weather -3 to +6

SPECIAL FEATURES  :
Each sector is 7x7 square
Gates into sectors are considered as neutral territory (neutral territories are: lines; 7,15,23,31 and columns; 7,15,23,31)
Every 24 hours surveillance satellite will make a pass over entire terrain and take a picture.
You will be able to capture sector under your control. Meaning, if only friendly units are present in sector during satellite pass, it is considered as captured. (have in mind that neutral territory is not considered as sector)
You will gain reinforcement for every captured sector.
- For even sectors reinforcement is 5 Fortress
- For odd sectors reinforcement  is 5 Leclercs
Special helicopter will land reinforcement under generals control in the middle of newly captured sector to protect it.
Enemy army of course has ability to retake it (clean it up and capture it) and gain reinforcement on that territory.

For every 5 territories army controls will gain +100HP on their HQ
(example: if you control 15 territories your HQ will he 300+3x100=600HP)

Satellite (me smile ) has a lot of work and it is unable to take picture and surveillance on precise time every day. It should happen every day before noon, before 1200 CET. But do not depend/count on it to make some rush at same time you have captured some sector, it won't be same time almost ever.
When satellite takes picture, it will be posted on forum, and by that picture reinforcements will be gained.
But when you see picture posted you can be sure that reinforcement arrived and HQ HP is modified accordingly.


Please read generals orders/restrictions also , it is not affecting players too much but You will understand "the deal" more clearly.


GENERALS ORDERS/RESTRICTIONS  :
-General Hoff and Bundy will be controlled by mercenaries designated general of army
- Generals are forbidden to embark, to have more units than they are given by reinforcements (+Radio), or disband their units.
- All units beside that are forbidden (punishment is deletion of 2 sectors defense (fortresses/Leclerc) - enemy general will decide of which sectors)
- Fortresses/Leclercs of generals are forbidden to make any move outside of their sector, they are even forbidden to go into neutral zone..... Punishment - deletion of 2 sectors - enemy general decides which ones
- When general dies his units make forbidden move and are outside of their restricted territory - following previous rule - all sectors defense are deleted
- Illegal move is made when unit is marked by players or by admin. Meaning, when you see enemy fortress outside of his domain you must mark it, you must make it visible in observations as evidence and then report it to admin (shoot it, bomb it or anything that proves in observations that Fortress/Leclerc is outside of his sector)
- Generals will be carefully briefed and in constant contact with me
- Additional info: generals will be able to have more than 15 units
                          all reinforcement will be deleted after map (no capture/prison or any)
Please players, this is very complicated, and feel free to ask me anything that is not clear here.

When You understand rules they are quite easy, but do not be afraid to ask anything that is not clear.
This is first live test for WW3 scenario map. I must see if this works.

Posted by administrator on 2010-04-19 00:17:13 | Comments

nouvelle news

Brotherhood of Mercenaries (B.O.M.)

This game is struggling with few types of players and they don't understand each others motives for their gameplay so it is a problem for quite some wile.
There are those who are willing to win at any cost and victory is their main goal but are sabotaged by those who are not willing to give a little more, or spend a little more money, or time. Some are chasing statistics such as kills/death/medals/value this or that. Some even play their own game and not listen to generals orders or not follow roleplay.
All this is not bad or wrong or cowardly, it is just a different view of gameplay, a different approach some may say.
Idea of Brotherhood of players that are willing to participate in roleplay and play this game by its main goal (win every map at any cost) is here for quite some time, but is is very hard to implement it and balance it.
But the time has come, and it is now.

BOM is mainly political association that has life of its own, its own rules, law, hierarchy, all benefits and bad things that comes with it (because politics means non fairplay, interaction between players and making decisions for others that are not always fair to everybody).
I hope it will create more dynamic gameplay, much more communication and more spirit in the game.


This is how it works:

-Every player can participate in it by signing a "contract" and agree to Brotherhood rules. It is not obligation nor it is benefit to be a part of it!
-Every new participant has been given significant "loan" in XP and money for their obedience for the alliance which can be taken away from them at any time and by decision of acting general which is chosen by its members.
-Voted generals decide of the fates of other member. He gives them orders, punishments and rewards, his word is final (even it is not fair, because you have chosen your leader).
-You have choice, stay, take the good and the bad, or quit (and return benefits that has been given to you when applied), there is no whining or crying it is not fair or something because it is your decision to apply or quit (nobody is obligated to take punishment for something that he did not agreed on).


NOTE!! For those who think member of BOM will be in better position or have more benefits than others that are not members.
They will earn all their rewards and special features by bleeding instead of those who don't like to take orders or who escape when battles becomes too hard or too expensive or not so fun. They will be the ones in the battle and suffering losses and their own benefit will be to bring you victory no matter the cost.


If you like the idea of military hierarchy,politics, punishments and reward system follow the Brotherhood forum and read some more.
If not, continue your game as usual, nothing will change for you, scenarios and roleplay will go on as if nothing happened.

http://forum.war4fun.net/viewforum.php?id=23

P.S.: This is extremely experimental project, it can easily fail if feedback from players turns out for bad. I personally have big hopes for it because I'm fan of active forum, warmails, communication and good military strategy. We will see results very soon.


pps: It would be good to hear feedback about idea from all players (assuming they read the entire idea and not made judgement by first page)

Posted by administrator on 2010-04-13 15:21:05 | Comments

nouvelle news

Monday April 12th: Healthcare

I see some new eager new faces around here... I'm very pleased by that, and I hope newcomers are going to be great players very soon.
For You now we have something old and new.
Mank member of "pwners" made interesting map that I liked so we will try with that now before we do something more complicated.
On this map you will face some hospitals, it is not a new idea but I want to explore it a little bit more.


PRIMARY OBJECTIVE :
Kill HQ
No balloons victory possible

SECONDARY OBJECTIVE :
none

SPECIFICATION OF MISSION :
HQs have 400HP
No ballons
Weather -3 to +6

SPECIAL FEATURES  :
You will notice that there are 5 hospitals on the map...
Hospitals are cluster of 5 balloons on single cell. As you know balloon gives 10HP every 24h on every unit that is standing on it. So 5 balloons should give 50HP every 24h. But remember balloons have 100HP and can be killed wink

GENERALS ORDERS/RESTRICTIONS  :
No generals

http://www.hemit.fr/as_scenarios/map9r.jpg

Posted by administrator on 2010-04-12 01:03:42 | Comments

nouvelle news

Sunday March 14th: Memory

Good old memories.
Simple kill the HQ before we start the funky stuff.

PRIMARY OBJECTIVE :
Kill HQ
No balloons

SECONDARY OBJECTIVE :
none

SPECIFICATION OF MISSION :
HQs have 400HP
No ballons
Weather -3 to +6

SPECIAL FEATURES  :
None

GENERALS ORDERS/RESTRICTIONS  :
No generals this map

http://www.hemit.fr/as_scenarios/map8r.JPG

Posted by administrator on 2010-03-14 12:07:22 | Comments

 
Game information
There are 87 players in the game
- 41 blue players
- 46 red players
0 blue balloons
0 red balloons among 0

The game board size is currently 34 x 34 cells

5 POINTS FOR THE BLUE ARMY
5 POINTS FOR THE RED ARMY

Rules and information
Show rules
Show units datasheets
Beginners guide

Orders and statistics
Ranking
Statistics
Hall Of Fame

Last battle logs
Historics


Forums
Forum for all players

IRC Chan
#wargame on server www.netrusk.net
(java applet or web page)

Enough of a webpage which bugs all the time? You want a better irc client? We configured it for you : x-chat
and supplemented of a guide to start

Support [NEW]
Concern in its life of small soldier? Problems that you want to talk about? Troubles with other players? Someone is here to listen to you mediateur@w-game.net
I would like to take part in war effort !
The greatest part of the effort is composed of goodwill provided by the players who imply themselves in the game. However, it should be noted that the largest load of the play (namely lodging) is gracefully provided to us by the Nainwak association. You have the possibility of taking part in this lodging by making a gift to this association (specifying that the gift comes from a A&S's player). For that, click on the image below:

tests / comments / bug



Infos
- I would appreciate new players giving me their impressions upon entering the game : is it hard? All is not well-understood? The battle fields are not found? What the hell did we use as translator, it is undecipherable!?!
Write to me your suggestions that I can make improvements administrator@war4fun.net

- A small page to post advertizing for websites which refer us

Updates
To know last updates or versions: click on version number under A&S logo on this page.